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UE5-Forest: A Photorealistic Synthetic Stereo Dataset for UAV Forestry Depth Estimation

Yida Lin · Bing Xue · Mengjie Zhang · Sam Schofield · Richard Green

arXiv · 13 Mar 2026 · 10.48550/arxiv.2603.15304

Abstract

Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.

Code and data availability

The paper's core asset (UE5-Forest dataset) is only promised for future release ('The dataset will be publicly released') with no deposit URL or identifier. The three allowed URLs (Quixel Megascans, ZED Mini, Unreal Engine 5) are third-party tools/assets cited as references, not paper-specific phenotyping assets. No作者-

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